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	<title>M.W.DeWitt</title>
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	<link>http://www.mwdewitt.com</link>
	<description>Lick The Rainbow</description>
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		<title>Wireframe.</title>
		<link>http://www.mwdewitt.com/2011/08/30/wireframe/</link>
		<comments>http://www.mwdewitt.com/2011/08/30/wireframe/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 08:03:36 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.mwdewitt.com/?p=381</guid>
		<description><![CDATA[If you are wondering how to render out a simple wireframe, this post will explain Matthew&#8217;s process in Autodesk Maya using Mental Ray. First, you will need a model to render out. Then go to Render Settings > Render Using > Mental Ray. If Mental Ray is not an option, go to Window > Settings/Preferences [...]]]></description>
			<content:encoded><![CDATA[<p>If you are wondering how to render out a simple wireframe, this post will explain Matthew&#8217;s process in Autodesk Maya using Mental Ray.<span id="more-381"></span></p>
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<p>First, you will need a model to render out. Then go to <strong>Render Settings</strong> > <strong>Render Using</strong> > <strong>Mental Ray</strong>. If <strong>Mental Ray</strong> is not an option, go to <strong>Window</strong> > <strong>Settings/Preferences</strong> > <strong>Plug-In-Manager</strong>. Find the file that says <strong>Mayatomr.mll</strong> and check <strong>Load</strong> and <strong>Auto Load</strong>.</p>
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<p>Go back to <strong>Render Settings</strong> > <strong>Common</strong> tab, and fill out all of the necessary information under <strong>File Input</strong>. And do not forget to go under <strong>Frame Range</strong> and set your <strong>Start Frame</strong> and <strong>End Frame</strong>. By default, Autodesk Maya will only render the first ten frames. Then select your <strong>Renderable Camera</strong> and <strong>Image Size</strong>. While you are still in <strong>Render Settings</strong>, click on the <strong>Features</strong> tab. Scroll down until you see the section that says <strong>Contours</strong>. Check <strong>Enable Contour Rendering</strong> and <strong>Hide Source</strong>. The <strong>Flood Color</strong> will be your background color. So, set that to whatever you would like. Set your <strong>Over-Sample</strong> to <strong>40</strong>, your <strong>Filter Type</strong> to <strong>Gaussian Filter</strong>, and <strong>Filter Support</strong> should be set to <strong>2.000</strong>. Now, go under <strong>Contour</strong>, and select the section that says <strong>Draw By Property Difference</strong>. Make sure to check <strong>Around All Poly Faces</strong> and exit <strong>Render Settings</strong>.</p>
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<p>Now, open up your <strong>Hypershade</strong>. To do this, go to <strong>Window</strong> > <strong>Rendering Editors</strong> > <strong>Hypershade</strong>. You want to create a new <strong>Lambert</strong> material, so click on <strong>Create Maya Nodes</strong> > <strong>Surface</strong> > <strong>Lambert</strong>. Now, click on the new <strong>Lambert</strong> material that you just created, under the <strong>Materials</strong> tab, and click <strong>Input And Output Connections</strong>. This will bring up two nodes that are connected by a single line in the <strong>Work Area</strong> of the <strong>Hypershade</strong>. Select the node that says <strong>lambert_SG</strong> and press <strong>Ctrl+A</strong>. This will open up the <strong>Attribute Editor</strong> of the <strong>shadingEngine</strong> associated with your new <strong>Lambert</strong> material.</p>
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<p>While in the <strong>Attribute Editor</strong>, scroll down until you see <strong>Mental Ray</strong>. Select <strong>Mental Ray</strong> > <strong>Contours</strong>. Check <strong>Enable Contour Rendering</strong>. <strong>Color</strong> will be the color of the wireframe. So, again, set this to whatever you would like. And the only other thing that matters is <strong>Width</strong>. Play around with this parameter until you are pleased with the outcome.</p>
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<p>Now, select the model you want to render out, go back to your <strong>Hypershade</strong>, and in the <strong>Work Area</strong>, right-click on the node that simply says <strong>&#8220;lambert_&#8221;</strong> and select <strong>Assign Material To Selection</strong>. You are now <em>free</em> to render out your model!</p>
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		<title>Introduction.</title>
		<link>http://www.mwdewitt.com/2011/08/25/introduction/</link>
		<comments>http://www.mwdewitt.com/2011/08/25/introduction/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 08:03:41 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mwdewitt.com/?p=283</guid>
		<description><![CDATA[Hello and welcome to M.W.DeWitt&#8217;s online portfolio! Soon, there will be a showreel, but for now there are galleries displaying some of his various works, a resume, biography, and contact information if you would like to get in touch with him. Thank you for your patience and take your time looking around this second, spiffier [...]]]></description>
			<content:encoded><![CDATA[<p>Hello and welcome to M.W.DeWitt&#8217;s online portfolio! Soon, there will be a showreel, but for now there are galleries displaying some of his various works, a resume, biography, and contact information if you would like to get in touch with him. Thank you for your patience and take your time looking around this second, spiffier version of his website.</p>
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